• T H E      F R I N G E

    Take away someone’s fear, or low intelligence, or dishonesty and you take away their compassion. Take away someone’s aggression and you take away their motivation, or their ability to assert themselves. Take away their selfishness and you take away their sense of self-preservation.


    PLOT

    In a city where no law can control the reckless and damaged the fight for survival becomes ruthless and deadly. It is a dog-eat-dog society where the strong form gangs to prevail and the weak are hunted for their food and resources. A battle for territory, power and a sense of community drives the people on but poverty threatens to grind them down at every turn.

    A few centuries ago, the government of North America became interested in enforcing certain desirable behaviours in its citizens. There had been studies that indicated that violent tendencies could be partially traced to a person’s genes – a gene called the ‘murder gene’ was the first of these, but there were quite a few more, genetic predispositions towards cowardice, dishonesty, low intelligence – all the qualities, in other words, that ultimately contribute to a broken society.

    When the genetic manipulations began to take effect, the alterations had disastrous consequences. The attempt had resulted not in corrected genes, but in damaged ones, causing a civil war between the government and those with damaged genes called the Purity War.

    The Fringe is a side effect of this war. The damaged have become outcast and strayed from the sanctuary of the Bureau compound and now live in the overrun cities outside the government’s influence because there, there’s a chance that if you die, someone will care.

    INSIDE THE FRINGE

    If you can’t defend yourself here, you won’t last a night.

    The Fringe is unruly, chaotic and detrimental. With dark comes danger. Never knowing what or who lurks around the corner, friend or foe. Never knowing where the next meal may come from. Never knowing if your survival skills will be enough in the brutal city. Stricken by poverty, normal society has come to a standstill without the basic essentials and leisure. Simple things like electric lighting can only be found in the few flickering street lamps and good housing is hard to come by. Mostly slum areas of tarp and scrap metal make up liveable dwellings. Only a minute number of buildings stand in the wreckage left behind from the Purity War such as warehouses, some subway tunnels and those with walls thick enough to withstand a beating.

    The city may seem dreadful on the surface but at its heart it is found to be poisoned to the very core. Dealings are done in the dark trading weapons, drugs, food, clothing and protection. Though one should not take all at face value. No currency is needed, just an item worth a swap or a promise worth its credibility.

    Without a set in stone law system gang wars break out in the streets, striking fear into the hearts of civilians. Acts deemed wrong across society have the sentence decided in a meeting of the gang leading figures to determine a fate – often public execution.

    Composing the Fringe are gangs that enforce control over territories proving dangerous and powerful enemies to civilians, opposing gangs and the Bureau alike. Each gang has its own set of “moral” codes, figure heads and ways of life. Choose your gang and you choose your family. But be wise, some gangs aren’t as forgiving as others.

    GANGS/GROUPS

    Civilians

    Leader: No official leader.

    The civilians have no real groups or affiliation other than family and friends. They are mundane to the gangs, opting to fight for equality with the Genetically Pure rather than fighting against everything. They can be a simple people: open traders, nurses, patrol, hunters, farmers, and weapon crafters. There is a darker side to civilian life it is not all civil. Some fall into the clutches of prostitution, drug dealing, the black market and theft. These are the people that live in the slum housing. They keep life going by relying on each other, forming a close knit bond of community. There are no official leaders, just role models.


    Goverment

    Leader: The Bureau.

    The government are the main threat to the Fringe and those who occupy it. They do not work in only their compound. They have spies within the gangs and civilians. It is dangerous work being undercover. To be discovered would mean painful extermination. However, the rewards are desirable: high salary, respect, trust, high technology and lifetime security for their family. There is no backing out. This is a lifetime occupation.


    Underground Syndicate

    Leader: ?

    We ain’t weak enough to be just a group; we’re a syndicate.

    Residing in the subway tunnels is a secretive and stealthy gang. The subways stretch under the majority of the city, opening up at various points, allowing safe and undetectable travel. When any member is seen it is because they are allowing you to see them. When you hear a rustle or a gust of wind with no breeze, it could well be the Syndicate on a mission. They are not few in number but they are rarely seen on mass. Despite the gang only being three years old it is a large gang and the living conditions are preferable to the smaller ones. The tunnels keep out the winter cold and the summer heat while also being a strong defence for food and weapon stores. The gang, if you are a member, has a family feel with the bond as sturdy as the concrete tunnels holding the earth safely above their heads. If you are an outsider then watch your back, you may not see the blow coming. The leader makes a point of everyone being in it together. They eat together, laugh together and conquer together. Direct disloyalty to the Syndicate is considered a crime worse than some may think. It will not be tolerated or passed off with excuses. The gang is open to all those who can prove their reliability. But it is open to no one who threatens to leave or waver.

    The Gypsies

    Leader: ?

    Kill or be Killed

    The Gypsies are one of the most violent gangs in the Fringe as well as the newest, only being formed a few months previously. They have become infamous across society and, whilst the members – other than the leader are unknown, their legacy has spread and fear exists in its wake. They are a travelling group, never staying in one place for too long and covering their tracks as they go. They have gathered many enemies; particularly those amongst the civilians and smaller, less prominent gangs who have often tried to usurp ? position as leader and take charge of the gang for themselves. Many of these enemies are created through the Black Market where false promises are exchanged for weapons. Although the gang constantly travels they still have buildings which are ‘theirs’. There are multiple buildings which survived through the Purity Wars which are claimed by The Gypsies: used as hideouts, storage of supplies and ‘hostage cells’. The Gypsies all had to go through an initiation phase to prove that they are worthy of being there. This initiation involves murdering one of the current gang members to ensure that only the strongest are a part of The Gypsies. ? acts as a possessive leader; the gang are ‘hers’ and she believes that she should be the one to decide the fate of her gang members, when this choice is taken from her, revenge is taken slowly and painfully.


    Jobs and Roles

    In the Fringe you can’t get by doing nothing. You have to work tirelessly for your next ounce of food and to keep a roof over your heads. In with the civilians and with the gangs, jobs can be similar but they can also vary. Here are the jobs you can pick from:

    Civilians

    - Trader (weapons, food, shelter, fire starting materials, anything that people are going to need and that they can sell)
    - Nurse/Doctor
    - Teacher
    - Council man
    - Rebel (There will be people that rebel against the gangs or try to raise a revolution against the Bureau)
    - Preacher
    - Shelter provider (think homeless shelter and running one)
    - Smuggler
    - Thief
    - Pick-pocket
    - Mugger

    Gangs

    - Leader
    - Missionary
    - Scout
    - Hunter
    - Spy (If syndicate)
    - Smuggler (food, weapons)
    - Messenger
    - Guard/Patrol
    - Diplomat (This would likely be someone who the leaders trust and would be like their 2nd in command)
    - Cook

    The Bureau

    - The Spies of the Bureau will be spies but along side that they must also have a job or a role in order to blend in.

    Characters

    Naam:
    Leeftijd:
    Gang:
    Functie indien van toepassing en als het nog kan(leider of 2nd in command):
    Baan:
    Innerlijk:
    Uiterlijk:
    Verleden:
    Familie:
    Relaties:
    Extra:

    naam - FC - user - pagina

    Civilians
    [1/1]
    - Violet Jane Strybel - Daisy Clementine - Dysthymia - 1.1
    -
    -
         
    - Francisco Alejandro Emilio Machado - Marlon Teixeira - Xanthopoulos - 1.2
    -
    -
    The Bureau
    [1/0]
    - Ophelia Elaine Batley - Amanda Steele - Sempre - 1.2
         
    -
    Underground Syndicate
    [2/0]
    - Collete 'Col' Hoffman - ? - Mignon - 1.2
    - Marina 'Marnie' Florence Harper Simonides - Rachel Hilbert - Xanthopoulos - 1.1
    -
         
    -
    -
    -
    The Gypsies
    [Girls/Boys]
    -
    -
    -
         
    -
    -
    -

    Rules

    • Minimaal 200 woorden, dit lijkt mij vrij haalbaar.
    • Maximaal 2 personages.
    • Bestuur alleen je eigen personage tenzij je toestemming hebt van je medespelers.
    • Alleen ik {Dysthymia} open nieuwe topics, tenzij anders vermeldt.
    • OOC (out of character) tussen haakjes of in het praattopic.
    • 16 + is zeker toegestaan.
    • Geen Mary/Gary Sue's, elk personage heeft flaws.
    • Alleen ik maak topic, mits ik iemand aanwijs.
    • Reserveringen blijven 48 uur staan, en vervallen daarna tenzij je voor uitstel hebt gevraagd.
    • Meld het als je een tijdje niet kan reageren, daar wordt zeker begrip voor getoond.
    • Graag nette zinnen en goed ABN.
    • De verhaallijn is in het Engels maar de RPG zelf is in het Nederlands!
    • Het is een erg ingewikkelde verhaallijn dus als er vragen zijn kun je die zeker stellen (:


    Dit is mijn eerste RPG op quizlet, be easy on me c:

    [ bericht aangepast op 10 jan 2016 - 15:27 ]


    I'd rather be spitting blood, than have the silence fuck me up.

    Colette 'Col' Hoffman




    Naam:
    Van oorsprong Colette Hoffman, maar sinds ze op straat terecht is gekomen heeft ze dit verbasterd tot Col. Het horen van haar volledige naam wekt nu enkel en alleen nog maar afschuw bij haar op.

    Leeftijd:
    21 jaar, geboren op de 14e van februari. Col is dus een valentijnskind - hoe ironisch.

    Gang:
    Underground Syndicate. De gang is in vrij korte tijd haar alles geworden, ze ziet de andere leden van de gang als haar familie en zal er alles, maar dan ook alles voor doen.

    Functie:
    Second in command. Mede door haar koelbloedigheid, haar toewijding en loyaliteit en de ruimschootse informatie die ze binnen The Bureau heeft vergaard, heeft ze het blindelingse vertrouwen van de leider gewonnen en staat ze in plaats van onderaan de ladder opvallend hoog - diens rechterhand.

    Baan:
    Diplomat.
    Former: Spy for the government

    Innerlijk:
    Loyaal • Hoewel het wellicht enigszins tegenstrijdig klinkt voor iemand die gedeserteerd is, is Col tamelijk loyaal te noemen. Als ze ergens bijhoort dan zal ze niet zonder meer verraad plegen, of het moet wel erg bond worden.

    Rechtvaardig • Col heeft altijd al een zuiver gevoel gehad voor goed en kwaad. Hoewel goed in deze wereld behoorlijk relatief te noemen is, weet ze altijd rechtvaardig te handelen, haar belangen in Syndicate vanzelfsprekend in acht genomen. Haar rechtvaardigheid is dan ook bovenal intern.

    Toegewijd • Als Col zich ergens voor inzet, dan gaat ze er ook echt voor. Ze doet geen half werk, werkt doeltreffend en stopt niet eerder voordat ze haar doel bereikt heeft.

    Zelfstandig • Ze heeft er totaal geen moeite mee om haar eigen boontjes te doppen en heeft niemands controle of adviezen nodig om goed werk af te leveren. Zo zal ze ook niet snel om hulp vragen.

    Introvert • Hoewel absoluut niet op haar mondje gevallen, in tegendeel zelfs, zal ze net zo goed haar mond kunnen houden om te luisteren en te observeren. Col is niet echt van de koetjes en kalfjes. Bij mensen bij wie ze zich fijn voelt zal ze kunnen grappen en grollen, maar doorgaans is ze vrij serieus en laat ze haar stem slechts horen wanneer ze daadwerkelijk iets te melden heeft.

    Berekenend • Impulsief is ze absoluut niet: ze doordenkt elke actie die ze uitvoert volledig, waardoor de schade in veel gevallen beperkt blijft en ze hinderlagen tijdig herkent.

    Wispelturig • Col is en blijft een vrouw die soms zo haar grillen heeft. In slechte buien kan men maar beter uit haar buurt blijven, of ze zal je verbaal niet sparen.

    Zelfzuchtig • Hoewel Col alles voor haar gang zal doen, is ze hierbuiten best zelfzuchtig. De radars in haar hoofd zijn altijd bezig om te bepalen wat voor haar het meest gunstigste is. Ze zal dan ook niet snel iemand helpen zonder dat ze hier op de ene of de andere weg iets van

    Wreed • Vaak komt Col behoorlijk koel over en hoewel ze niet agressief van aard is, heeft ze geen moeite haar wreedheid uit te oefenen. Ze is niet bang om mensen fysiek op hun plek te zetten, al zal ze nooit buiten proportie gaan: eenieder die door haar toegetakeld is - al dan niet een Syndicate - heeft het over zichzelf afgeroepen.

    Uiterlijk:
    Verleden:
    Familie:
    Relaties:
    Marina 'Marnie' Florence Harper • Nog te bepalen
    Violet Strybel • Nog te bepalen
    Extra:

    Work in progress.

    [ bericht aangepast op 9 jan 2016 - 19:04 ]


    She's imperfect but she tries

    Xanthopoulos schreef:
    Ga je later ook een praattopic openen? ^^
    Had ook nog iets in je gb geplaatst met vragen


    Jaa! Ik wou eerst nog ff kijken of er belangstelling was voor de RPG voordat ik allemaal topics ging maken maar als het goed is open ik ze vanavond! (:


    I'd rather be spitting blood, than have the silence fuck me up.

    Dysthymia schreef:
    Jaa! Ik wou eerst nog ff kijken of er belangstelling was voor de RPG voordat ik allemaal topics ging maken maar als het goed is open ik ze vanavond! (:

    Mooi! Als je vragen hebt over lay-outs en shit, just ask me (:

    Ik twijfel nog over een heer, wil misschien fc Lucky Blue of Diego Barrueco hmm


    lowkey just wanna make sure you’re happy as fuck

    Xanthopoulos schreef:
    (...)
    Mooi! Als je vragen hebt over lay-outs en shit, just ask me (:

    Ik twijfel nog over een heer, wil misschien fc Lucky Blue of Diego Barrueco hmm


    If I were you I would pick Lucky, I just love that draco malfoy looking motherfucker

    [ bericht aangepast op 9 jan 2016 - 17:24 ]


    I'd rather be spitting blood, than have the silence fuck me up.

    Dysthymia schreef:
    If I were you I would pick Lucky, I just love that draco malfoy looking motherfucker

    True af, Imma think about it tho


    lowkey just wanna make sure you’re happy as fuck

    Het praattopic staat online! (:


    I'd rather be spitting blood, than have the silence fuck me up.



    Ophelia Elaine Batley

    "We need to understand how dangerous a mask can be. We all become what we pretend to be."

    Leeftijd:
    Ophelia was born on 21th of August. She's twenty-two years old.


    Gang:
    Ophelia is not part of a gang. She works for the Government/Bureau.


    Baan:
    As a spy, Ophelia already bumped into several interesting situations. However, since this is an anonymous function, Ophelia also works as a teacher.


    Innerlijk:
    • Attentive • Discreet •
    • Charming • Mischievous •
    • Chaotic • Witty •
    • Intelligent • Decisive •
    • Protective • Grumpy •

          The blue eyed girl has changed a lot in the last couple of years, but not every change was for the better. Before her mothers' death, Ophelia was an enthusiastic, ambitious child who wanted nothing more than to make her parents proud. She was a bit spoiled, at least as spoiled as you can be while living in the Fringe. She was also really open to others and made friends pretty easily.
          But unfortunately, she had to change. Within a month she went from a girl who had it all, to a girl who had lost it all. She had to take care for her little sister and, when he decided to come home, for her drunk father.
          Her only way to make sure that she could care for them was to accept the proposition from the Bureau. She wasn't happy about it, but she simply didn't have a choice. The training program of the Bureau made that she had to grow up fast. She lost her enthusiasm and became more aware of herself. Her intelligent and decisiveness were the reasons why the Bureau decided that she would be a good addition to their spy program and she passed the program with ease.
          It hard for her to open up, she doesn’t trust people very easily and she doesn’t have many real friends. She doesn’t give second chances and she’s good in making people feel bad. She doesn’t like being the one who does something wrong.
          Ophelia is good in making herself like- and trustable. She’s funny, charming and likes listing to people more than talking. But sometimes you will see her face change, only for a second, and that’s a flash of hatred. She is, if it’s possible, one of the people who hates the Bureau most for threatening her little sister.


    Uiterlijk:
    FC: Amanda Steele


    Verleden:
          Ophelia grew up in an average neighbourhood. Her mother worked as a nurse in the hospital and her father worked on his career as a council man. You could say that they were a happy family. Ophelia often went out to the traders, just looking around. At that time she was a happy, enthusiastic girl.
          Unfortunately, everything changed when her mother died. Ophelia was eighteen at the time and at that instant all the weight of caring for the family fell on her shoulders. Her father couldn’t stand being around her sister and her anymore and drank a lot.
          The first months were hell for Lucia and herself, sometimes barely having anything to eat. Then a representative from the Bureau offered her a deal. A deal she simply couldn’t refuse.
          In the past five years Ophelia was trained to become a spy for the government and in the meantime she found work in a small school as a teacher. She loves teaching, but unfortunately the Bureau doesn’t let her leave anymore, threatening to kill her sister.


    Familie:
    • Lucia Annabeth Batlery
    Lucia is Ophelia's little sister, she's 7 years old and the reason why Ophelia decided to join the Bureau.

    • Catherine Batlery
    Catherine was Ophelia's mother. Catherine was an enthusiastic woman, known for her bright smile and her cheerful laugh. Unfortunately she became sick when Lucia was only 2 years old and died within a week after they found out.

    • Duncan Batlery
    Ophelia's father, Duncan Batlery, is a emotional drunk since the death of his wife 5 years ago. He now lives on the street and barely remembers his children. Before the death of his wife, Duncan was on his way to become a popular council man.


    Relaties:
    Who voluteers? :3
    • Violet Jane Strybel -
    • Marina 'Marnie' Florence Harper Simonides -
    • Collete 'Col' Hoffman -



    Extra:
    Ophelia is attracted to boys and girls.

    [ bericht aangepast op 10 jan 2016 - 1:27 ]


    When time and life shook hands and said goodbye.

    Het idee klinkt echt geweldig, maar ik vroeg me af of je het overgenomen hebt van deze rpg: klik?
    Aangezien de tekst in dit topic bijna hetzelfde is.


    Don't be like the rest of them, darling

    WillNotLearn schreef:
    Het idee klinkt echt geweldig, maar ik vroeg me af of je het overgenomen hebt van deze rpg: klik?
    Aangezien de tekst in dit topic bijna hetzelfde is.



    Jaa! ik heb een tijdje meegedaan met dat RPG, maar jammer genoeg nemen ze nu een break :c


    I'd rather be spitting blood, than have the silence fuck me up.

    Dysthymia schreef:
    (...)

    Jaa! ik heb een tijdje meegedaan met dat RPG, maar jammer genoeg nemen ze nu een break :c


    Heb je toevallig toestemming gevraagd aan de maker van de rpg om zijn/haar idee te gebruiken/kopiëren?
    Als ik namelijk zoveel moeite had gestoken in het maken van een erg uitgebreide rpg zou ik het niet fijn vinden als andere mensen het zomaar overnemen, ongeveer hetzelfde als bij een verhaal.
    Als je het wel hebt gedaan is het misschien handig om in dit topic te zetten dat de rpg zelf niet jou idee is maar die van een ander met een linkje naar de website?


    Don't be like the rest of them, darling

    WillNotLearn schreef:
    (...)

    Heb je toevallig toestemming gevraagd aan de maker van de rpg om zijn/haar idee te gebruiken/kopiëren?
    Als ik namelijk zoveel moeite had gestoken in het maken van een erg uitgebreide rpg zou ik het niet fijn vinden als andere mensen het zomaar overnemen, ongeveer hetzelfde als bij een verhaal.
    Als je het wel hebt gedaan is het misschien handig om in dit topic te zetten dat de rpg zelf niet jou idee is maar die van een ander met een linkje naar de website?


    Ofcourse, ik zet het er wel even in (:


    I'd rather be spitting blood, than have the silence fuck me up.


    Francisco Alejandro Emilio Machado
    ''In three words I can sum up everything I've learned about life; it goes on.''



    Naam Francisco Alejandro Emilio Machado
    Francisco — Latin/Spanish — f r ae n s ih s k oh
    Francisco is a Spanish and Portuguese variant of Francis. Francis is an English and French name that has origins in Latin. It comes from the Latin personal name 'Franciscus', which was the Latin name for a French man.

    Alejandro — Spanish — aa l ai h aa n d r oh
    Alejandro is a Spanish variant of Alexander. The name Alexander is a general European name, derived from the Old Greek name 'Alexandros', itself derived from the words 'alexein', which means 'to ward off or to defend', and 'andros or aner', which means 'man'. It means defender, helper, guardian of people. In other words, it is a name which signifies strength or protection. It was the name given to one of the greatest kings on Earth, Alexander The Great.

    Emilio — Latin/Spanish — ai m ee l ee oh
    Emilio is a Spanish, Portuguese and Italian variant of Emil. The name Emil comes from the Latin word 'aemulus', whose meaning is 'enulating or rivaling'.

    Machado — Spanish — m ah sh ah d oh
    Derived from Spanish and Portuguese machado "hatchet" and denoted a person who made or used hatchets.

    Leeftijd
    21 | June 3 1994 | Gemini

    Gang
    The Civilians.

    Baan
    Drugdealer, former Doctor. text

    Innerlijk
    — Adventurous
    — Agressive
    — Charming
    — Coarse
    — Determined
    — Dominating
    — Generous
    — Irritable
    — Leaderly
    — Narcissistic
    — Painstaking
    — Protective
    — Sarcastic
    — Unpatriotic
    — Vindictive

    Uiterlijk
    [FC: Marlon Teixeira]
    Hair — Dark brown, text
    Hair Length — Rather long for a male, naturally curly.
    Eyes — Brown, with darker tones around the irisses.
    Height — 6'1'' (185 centimeters)
    Figure — Tall and muscular, he works out a lot.
    Waist — 30''
    Shoes — size 43
    Ethnicity — Hispanic, Latino

    Verleden

    Familie
    Orlando Miguel Machado — 51 years old — Father
    — Roman Valerio Machado — 73 years old — Paternal grandfather
    — † Paloma Delores Machado (née D'Cruz) — 72 years old — Paternal grandmother
    † Cheyenne Emilia Machado (née Martìnez) — 45 years old — Mother
    — † Santiago Lorenzo Martìnez — 75 years old — Maternal grandfather
    — † Marisol Rosaria Martìnez (née Quintana) — 74 years old — Maternal grandmother
    Valentina Leonor Machado — 18 years old — Sister
    Savannah Anastasia Machado — 15 years old — Sister


    Relaties
    Any volunteers?
    text


    Extra
    Sexuality — Heterosexual, heteroromantic. Heterosexuality is romantic attraction, sexual attraction or sexual behavior between persons of opposite sex or gender. As a sexual orientation, heterosexuality is "an enduring pattern of emotional, romantic, and/or sexual attractions" to persons of the opposite sex; it "also refers to a person's sense of identity based on those attractions, related behaviors, and membership in a community of others who share those attractions."
    Zodiac — Gemini
    Greatest Overall Compatibility: Libra, Aquarius
    Best for Marriage and Partnerships: Sagittarius

    Religion — Francisco was raised a Roman Catholic, and he still is one. He isn't a firm believer, but keeps his faith as something to hold on to.
    Sports — Lots of strength, also basic cardio. He used to play football, he was a defender.
    Likes — Music, books, magazines, chats with nearly anyone, short trips around the town, more coming soon!
    Dislikes — Clingy people, being constrained, off-the-wall theories, details, more coming soon!

    [ bericht aangepast op 13 jan 2016 - 13:48 ]


    lowkey just wanna make sure you’re happy as fuck

    Marlon is zo gorgeous he <'3


    When time and life shook hands and said goodbye.

    Sempre schreef:
    Marlon is zo gorgeous he <'3


    I totally agree, he is literally perfect.


    I'd rather be spitting blood, than have the silence fuck me up.

    Ik neem der btw waarschijnlijk een mannelijke rol bij.. er is toch nog genoeg plek^^


    I'd rather be spitting blood, than have the silence fuck me up.